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Independent Canadian game + experience studio · Make good games. Do some good. Have a weird time.

Original adventure game

Coming of Ages

A time-travelling 2D adventure about growing up, making it on your own and surviving the ordinary chaos of human history.

Coming of Ages game artwork

The premise

Every era has a different idea of growing up.

Players travel through the ages of human history, solving puzzles, exploring unfamiliar worlds and navigating minigames inspired by everyday life.

The adventure keeps returning to three deceptively large questions: What does it mean to grow up? Can I make it on my own? What if I do not have enough time?

Prototype

Built for curiosity

Coming of Ages mixes story, exploration, puzzle solving and hijinks into a world where ordinary responsibilities become strange little adventures.

Inside the game

Travel the ages

Move through distinct historical periods, each with its own problems, rules and ways of living.

Solve everyday chaos

Turn familiar coming-of-age pressures into playful puzzles, exploration and minigames.

Make it your story

Explore identity, independence and time without pretending there is only one correct way to grow up.

Interested in Coming of Ages?

View the complete pitch deck or contact Noodle Goose about development and publishing conversations.