Original adventure game
Coming of Ages
A time-travelling 2D adventure about growing up, making it on your own and surviving the ordinary chaos of human history.

The premise
Every era has a different idea of growing up.
Players travel through the ages of human history, solving puzzles, exploring unfamiliar worlds and navigating minigames inspired by everyday life.
The adventure keeps returning to three deceptively large questions: What does it mean to grow up? Can I make it on my own? What if I do not have enough time?
Prototype
Built for curiosity
Coming of Ages mixes story, exploration, puzzle solving and hijinks into a world where ordinary responsibilities become strange little adventures.
Inside the game
Travel the ages
Move through distinct historical periods, each with its own problems, rules and ways of living.
Solve everyday chaos
Turn familiar coming-of-age pressures into playful puzzles, exploration and minigames.
Make it your story
Explore identity, independence and time without pretending there is only one correct way to grow up.
Interested in Coming of Ages?
View the complete pitch deck or contact Noodle Goose about development and publishing conversations.